SLM Frogs with Tridents

5 11 2010

I was very happily surprised to see Splintered Light Miniatures recently release not one, but two amphibians in 15mm – the Frog Hero and the Villager Personality Toad. Imagine my excitement when I heard from David that he was releasing more frogs!

The first pack has just been released and comprises 6 figures total (2 of each of 3 different sculpts).

These figures are the Frogs with Tridents… and they are awesome!

These figures are very nicely sculpted by Bob Olley and cast. In fact there was nothing to clean up on two of the three sculpts above and the third was cleaned up in under a minute.

The frog on the left is an outstanding sculpt, was a pleasure to paint and just looks fantastic! With the nice Crocodile Dundee necklace around his neck and menacing size, this guy would be a great secondary Hero or Captain figure. he stands around 18mm tall, but is very bulky. A perfect Bullfrog! He is my equal favourite, along with the one on the far right. This guy is ducking down low, moving forward, avoiding the Fox warband’s deadly arrows, shield at the ready. He stands 15mm tall and has a slimmer build, fitting in really nicely with the Frog Hero. The frog in the middle is a very nice figure too. Standing around 17mm tall, he is quite bulky and bulbous, having a more flatter face than his brethren. He is very cute and was the easiest to paint.

As you can see, I’ve kept the paint scheme the same as my Frog Hero, but would really like to paint these up as several different tribes, exploring darker greens, browns and maybe even some exotic Poison Arrow Frog species. I will most certainly post those results when I’ve done them. The board that you can see them on is a work in progress, a 2’x3′ set table for Song of Blades and Heroes/Splintered Lands/Fur and Buttons games that I will post more of later.

Below you will see a nice comparison of all the different frog miniatures released by Splintered Light so far.

As you can see, these frogs really are suited to be the brutes of your warband, but what wonderful brutes you could not find! Figures like these and the Splintered Lands line really make me want to create some HOTT or SAH armies with them, but I have to be strong and stick with 10mm for those… don’t I? …Oh, who am I kidding, it’ll happen soon. Just have to be able to paint faster. It takes me long enough to get a skirmish force to the table!

I eagerly await the arrival of any more frogs that David decides to get done, but whether you are collecting the Splintered Lands figures or not, I must recommend that you get yourselves a set or two of these guys. They are the best 15-20mm frogs on the market by far and are excellent figures in their own right.

Cheers,
Ben.

nb. I do not work for SLM, I did not receive these for free and was not asked to write a review. I just really LOVE these figures!

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SLM Mini Review Villager Personalities Part 1

22 09 2010

Well, I’ve just finished painting up four of the six Splintered Light Miniatures Villager Personalities. I’ve painted the four that most people would recognise. The other two are outstanding sculpts as well, but I can’t place my finger on who they represent.

The Villager Personalities pack contains six figures and is available from Splintered Light Miniatures.

I have found that out of the four figures I’ve painted, all are nice, clean sculpts with lots of great detail to pick out. In fact, while painting them, the urge to do so for a display was very strong. Lucky I bought a second packet just for that! 🙂

The Toad Villager was the first sculpt that I painted. Boy oh boy is that a really nice figure to paint. The only issue was some tiny little vent tails that I needed to tidy up, one of which I missed, forcing me to repaint a small section of the figure. But this was probably due to my eagerness to get started. It is one of the larger figures in the set, being shorter than Badger, but more rotund. He is about 18mm to the top of his eyes. The sculpt really shows off the exuberance of Toad, with the huge grin and upraised arms. A truly lovely sculpt to paint.

Click on the photo for a larger version

The Badger Villager was the second figure I painted. It was a very nice sculpt with little to no clean up required. It was incredibly easy to paint effectively and would be a great model to start with from the set. It is around 22mm to the top of his head. His jacket is very nicely done, with the way he is holding his head, very reminiscent of the character he is based on.

Click on the picture for a larger version

The last two figures I’ve painted were the Mole Villager and the Water Rat Villager. Both are very nicely done, but I think the Mole Villager was the better of the two. He is rather small (same scale as the other Mole figures in the SLM range) but the detail on his jacket is fantastic. With his cute little face sniffing the air, he really looks the part. The Water Rat Villager is very nicely done too – especially the detail on his jacket/coat. The things that I thought made it the weakest of the four sculpts (which doesn’t mean much as its still an excellent piece) is perhaps the hat, which I thought was too large – was expecting more of a boatman’s hat like Toad’s and his eyes/face which I found much more challenging to paint than the other characters. This is most probably a limitation of my skills more than anything, but thought it was worth mentioning none the less.

Click on the picture to see a larger version

So there we have four of the Villager’s pack. If anyone knows who the other two figures are supposed to be – a Lady Muskrat and a Gentleman Rabbit, please let me know, as I’d like to paint them accordingly.

On the SBH Yahoo group, there is a great set of stats that will allow you to use these figures in a game of Song of Blades and Heroes. They are written by sosullivan18 and can be found here. Bear in mind you must be a member to see them. I really like the stats, but will most likely make some minor adjustments to fit my image of the characters, which I will upload here when they are done. But check out sosullivan18’s as they work very nicely and may just be right for you! 🙂

Until next time,

Cheers,
Ben.





SLM Aardvark Hero Mini Review

12 09 2010

Welcome to the third mini review. This time, we have a look at the Aardvark Hero from Splintered Light Miniatures’ Druid’s Children line. This mini can be found in Hero Pack 3.

The mini itself is roughly 15mm to the eye and 18mm to the top of the ears. It is a single piece cast and is sculpted by Bob Olley. It is a very nice sculpt and great to see niche creatures getting some love for once! The miniature required a minuscule amount of clean up before painting. It basically had some “vent tails” to knock off and some levelling of the bottom of the base. All in all, less about a minute’s work (mainly to find them).

This Aardvark miniature fits in perfectly with the existing Splintered Lands line (especially being a little smaller than the Turtle Wizard and Frog Hero, the second of which is one of the larger minis in the range) The sculpting of his cute little face is fantastic and certainly defines this little guy nicely. He isn’t in any particular “heroic pose” and so if more Aardvarks are released in the future, he may get lost in amongst the regular warriors, but at that stage I may rebase him onto a more scenic base to reflect his heroic nature.

Click on the image to see a larger version

He was very fun to paint, but due to the nature of the colours I used and the texture on the fur, it required a number of highlights and inkings for me to be happy with the transition between hair and skin (on the face, snout and tail). This may be me being not particularly great at it, or could be me being picky. But this little guy is a great addition to the line and my third favourite mini the Druid’s Children Hero Pack 3, which is evidently, one of my favourite packs in the range.

The aim is to move onto a few of the figures in the Splintered Lands Villagers pack and then move onto other figures that I enjoy painting. Some of these include the Otters, the Rats and more. If you have something you’d like to see, just let me know and I’ll try to get a mini review up. As I do some of the more rank and file figures, I’ll be reviewing packs as a whole (for example Otter Archers – 2 sculpts). So this might take a bit longer to get these up. I will jump around a bit – this is in part to help cover some of the different races, but mostly due to my serious lack of attention span, so I like to mix it up a bit.

Cheers,
Ben.





SLM Turtle Wizard mini review

11 09 2010

This is the second in an ongoing series of mini reviews.

Splintered Light Miniatures’ Turtle Wizard is the first Turtle released for their Splintered Lands range (but hopefully not the last).

Click image to see an enlarged version

It is a single piece casting, sculpted by Bob Olley (if I recall correctly). It is a very nice sculpt, with the front and back of the shell coming up really nicely. When I first saw the miniature, I wasn’t sure of the fire in its left hand, but it has grown on me over time. It would be challenging to remove cleanly without some modelling skill (mainly for cleaning up his hand afterwards).

The Turtle Wizard’s skin is textured nicely and his satchel and glasses are nicely modelled. There was again little to now clean up required on this model (probably less than the Frog Hero). He is 18mm tall to the top of his head, but is quite a bit less bulky than the Frog Hero, so, even with his shell, looks rather well proportioned in comparison to the rest of the range.

In terms of painting, this one was more challenging than the Frog Hero, due mainly I believe to the textured skin which I found difficult to highlight. That is most certainly an indication of my restrictions as a painter and has no bearing on the quality of the model (which is excellent). The shell was fun to paint, with a base colour, ink and then while the ink was wet, working up the highlights three or four stages.

I am hoping that Splintered Light Miniatures eventually add more Turtles to the range, as not only do I love turtles (although admittedly not more than frogs! lol) but this is a very characterful sculpt, and I can see it being a nice little range of figures (perhaps with crossbows and some with halberds). In the mean time though, some people will be pleased to hear that the Turtle Wizard scales well with the Eureka Terrapins. So if you have a real craving for Turtley goodness to support SLM’s Turtle Wizard in the Splintered Lands, they will be very nice additions, despite the differences in sculpting style.

The Turtle Wizard is available from Splintered Light Miniatures in the Druid’s Children Faithful Hero Pack 3.

Cheers,
Ben.





Splintered Miniatures Frog Hero Review

9 09 2010

The first in a series of new Druid’s Children Hero models painted by me.

These figures are outstandingly fun to paint, but I have a huge soft spot for this Frog Hero. I look forward to seeing more of his type from Splintered Light Miniatures soon.

The Frog Hero figure is roughly 18mm to the top of his head and is on the large side in terms of bulkiness.

The sculpt is crisp and clean and was an absolute pleasure to paint. The sculpt takes washes well, pooling nicely into the right spots, making this a very easy figure to paint. I used a base colour, which was inked and then highlighted with the base colour. I think very effective considering how easy the process was. There was very little to clean up, with just a small, what looked a mold-line on the edge of the swords and one or two tiny strands of metal off the base (I think they are called ‘vent tails’ or something) that came straight off with my nail. The little details like the leaf on his arm and the “Crocodile Dundee” style necklace really help make this such a nice figure to have in the collection.

It is available from Splintered Light Miniatures in the Hero Pack 3 in the Druid’s Children line. It comes with an Aardvark Hero, Prarie Dog Hero, Turtle Wizard and Racoon Highwayman/Bandit. I plan to upload photos of them too as I paint them. These figures are from an extensive and ever-growing range of figures that I would love to see continued success from. They work well within their own context, but scale nicely as talking animals against 28mm figures as well.

I have no affiliation with SLM and am not a sock puppet. I just REALLY love the line and want to see it experience the success it deserves. Keep up the great work David!

Cheers,
Ben.





The Element of Choice – Fantasy Mass Combat

9 11 2008

The Element of Choice

An article on choosing the right mass combat game for you.

ma-rangers-of-gondor

This is an article to hopefully point out the differences between some of the more popular mass combat fantasy games going around at the moment, and how I decided which one was for me.

So first of all, I’m going to give a brief rundown of each of the games from this category that I’ve tried in the past, then I’ll go into which sees the most play and why. Bear in mind I still play 3 of the 4 games listed here (and wished I could play the 4th more often) so I consider all of the games excellent in their own right.

These are not exhaustive reviews of the games (as these can be found in many other places on the web) but are just snippets of information that is important for me when deciding on which game to play.

Hordes of the Things 2nd Edition

Hordes of the Things is an element based game (which means a number of miniatures on the one stand), played primarily on a 2’ square table and can be completed in under an hour. Most games consist of an attacker and a defender and are played using 24AP armies. It is most commonly played in 15mm scale, but 25/28mm scale armies are becoming increasingly popular.

At the start of each turn, a player rolls a six sided die. That is the number of PIPs that player has to use for that turn. They can be spent to perform ‘Tactical Moves’ with elements and other things.

When creating your 24AP armies you basically have a list of 20 different troop types (21 if you include Aerial Heroes as a separate type) to choose from. These are generic types and include things such as Spears, Warband, Riders, Beasts, Behemoths, Heroes etc… Each of these different troop types have an AP value ranging from 1 (Hordes) to 6 (Aerial Hero). When creating your army, no more than half of your available AP can be spent on elements that have a value of 3 or greater.

Each of these generic troop types has a combat value and a movement value. Most of the troop types also have special rules attached to them. For example Dragon units must be held off the table until you roll a 6 at the start of your turn and spend them all to bring it on. Hordes can be replaced by expending 1 PIP at the start of your turn and a variety of other rules can apply also, depending on the troop type.

Troop types also interact together in different ways through the use of the Combat Outcome table. For example if a Spears, Hordes or Clerics element’s combat total (d6 roll + combat factor) is less than that of the enemy, but more than half, then it will only be destroyed by a Warband element, or a Knights element if it is in good going (aka flat, clear ground).

Units will never become injured or damaged, they are alive or dead.

Each element (depending on it’s troop type) has a recommended depth for the base. This is used for things such as recoil. Each element has the same base width (40mm for 10-15mm armies and 60mm for 25/28mm armies)

One of the elements in your army is nominated as the General. The General gains some advantages when ordering units and when in combat. If he/she dies and you have lost more AP than your opponent, you lose. Look after your General!

Fantasy Rules 3rd Edition

Fantasy Rules 3rd Edition is also an element based wargame, but uses square bases instead. All the bases are the same size no matter what (however there are options for multi-base units to cover certain circumstances).

Games are played on a table at least 2’x3’ and take me up to 2 hours to play at 1500 points.

In Fantasy Rules, you are given a massive set of races/army types to choose from. Within these choices, you might have an army specific rule, for example the Amphibious army can have Water Breathing for free and Swimming for ½ cost. The army list also defines which units are available to you.

There are all in all a massive 41 different troop types available, which can be modified slightly by a limited number of special rules.

Elements in Fantasy Rules 3rd Edition are often not killed outright, but instead will have Demoralisation markers placed on them. There are penalties for being demoralised and when your element receives it’s third marker, it is removed from play (some troop types can take more hits like this than others).

The most important thing about Fantasy Rules is the Morale clock which operates depending on demoralisation and units killed. Basically whoever takes the most damage during a round loses 1 from it’s Morale clock. As the Morale clock gets lower, penalties come into play (assigning demoralisation markers to some of your units)

Characters in Fantasy Rules 3rd Edition are based differently to the elements and can be attached to other elements.

There is also a basic create your own unit system built in, but this could be abused very easily.

Mighty Armies: Fantasy

Mighty Armies is currently being rewritten and is in playtest as we speak. I understand that most of you won’t be able to get access to this until it is released, but I wanted to include it here as it is something I am playing (full disclosure being I am on the playtest team).

Mighty Armies is an element based wargame as well, but uses standard base sizes of 50mm wide x 25mm deep for the majority of elements, and 50mm square for larger elements.

Players have 40 points to spend on their armies, but this can be done however the player sees fit. There will be some set army lists to choose your army from, but it will also include a Build Your Own Army section where you can use up to 30 basic profiles and then adjust them by spending points on special abilities so you can make the element that you are after.

Movement is simplified. You can turn an element up to 90 degrees before moving them and after moving them. You can move your elements in groups of up to 6 elements (50mm square elements counting as two)

Each model has a movement score, a fight score and a support score, in addition to any special abilities they may have.

There are also commands that can be issued by the general and magic spells that can be cast across the field of battle.

Games are played on a 2’ square table and can be finished in under an hour.

Warmaster

Warmaster is rather innovative as it uses heroes and the general to issue orders by trying to roll under their Command score on 2d6. There are penalties for attempting to command the same unit more than once etc, it is still possible.

Units in Warmaster are made up of usually 3 stands. Each stand has a set of statistics including, Attacks, Hits and Armour.

When attacking any excess hits that don’t cause a stand to be removed are discounted, which means that you don’t really have any record between turns.

There are a number of army lists, but these are all set and there are no create your own options rather than scratch building one and playtesting.

Warmaster is played on a large table (at least 4’ square, but more likely 4’x6’) and can be finished in around 1 and ½ to 2 hours with 1000 – 2000 point armies. Warmaster is played exclusively at 10mm and almost all stands are 40mm x 20mm (cavalry is based 20mm x 40mm)

Pros and Cons and a brief comparison

Here is a list of pros and cons for me. You will notice some things are both a pro and a con. This just means there is a good side to it and a bad side.

Hordes of the Things

Pros:

  • Great tournament game
  • Very balanced
  • Fast playing
  • Small playing area
  • Not a lot of models to paint – let’s you have lots of different armies
  • Not too strict on base depths (even thought the book is) so you can use your army under many rules sets.
  • Opponents are easy to find.

Cons:

  • Very fiddly
  • Rules are still hard to read
  • Too generic (eg. All troop types of the same type are identical regardless of whether they are orcs or men or lizardmen, ratmen etc…)
  • Dead or alive states (no damage or injuring, you’re either dead or alive)

Fantasy Rules 3rd Edition

Pros:

  • Lots of army lists
  • Detailed movement options
  • Create your own unit options
  • Morale Clock is cool
  • Provides options to do almost anything
  • Damaging units rather than outright destroying them.

Cons:

  • Lost of the troop types are very similar
  • Magic is waaay overpowered unless restrict to level 1
  • Different basing doesn’t allow you use in as many rulesets without modification.
  • Create your own unit option can be easily exploited
  • Tracking damage (lots of counters everywhere)
  • Rules are hard to follow.
  • Almost too many options, loses sight of core gameplay.
  • Finding opponents (hopefully will improve with the TCE edition (which I haven’t actually sat down to play yet)

Mighty Armies

Pros:

  • Fast game
  • Small playing area
  • Not many models to paint (good for having lots of armies)
  • Quite balanced
  • Build Your Own Unit option (able to define exactly what you’re after)
  • Movement is simplified
  • Rules written in an easy to understand way.
  • Flexible basing sizes.

Cons:

  • Different scale of basing as standard (50mm wide if you use their bases) doesn’t allow for easy use in other systems
  • Dead or alive states (no damage or injuring, you’re either dead or alive)

Warmaster

Pros:

  • Very cool ordering system
  • Units can be injured and damaged during play, but no record keeping is necessary
  • Rules are very well laid out and easy to understand.
  • Rules are free as a download (for Fantasy)
  • Supported by models by parent company (so all are relatively in scale with one another)

Cons

  • Soooooooo many models to paint (at least three times that of HOTT or MA)
  • Cavalry are based differently to every other system, so you can’t use the models across systems.
  • Skill will more often than not win out, but repeated failed command rolls are sometimes unrealistic
  • Limited number of army lists
  • No Create your own unit guidelines.
  • Need a much larger area

Summary

So this is the part where I sum up my thoughts.

Hordes of the Things is a game that I played for quite a while before picking up Mighty Armies and one that I did enjoy. It is very balanced and is usable with any miniatures I had. The interactions between different unit types and their abilities were really interesting and finite of course, because there was the set generic list. Opponents are easy to come by as it is very popular. There were two things that really bugged me about it though. The generic-ness of it was the first thing. They reason that a goblin horde is the same as a lizardman horde (even though lizardmen would be heaps stronger) because the goblin horde represents more figures. That’s fine, but it didn’t have the detail in it where I wanted. Which brings me to the second thing that irritated me. The fiddliness of the rules. Yes, in this respect it becomes an excellent tournament set because it is so set in stone, but for me it was unnecessarily awkward.

Fantasy Rules 3rd Edition was for me in theory a great game. It has a lot more unit options, but I don’t know that they interact with each other as interestingly as they do in other games. The basing was frustrating as squares because if I based for FR!3 then I couldn’t use the minis for other games, so to play I’ve had to construct specific bases (for 28mm figures), but with the smaller figs, I can’t do this, so it limited it’s use through square bases. Now I know you could just chuck them on a sabot base… but I like to play with properly based elements… I’m a bit picky that way.

I love the way the morale clock works and all the options the game presents, but there are soooo many options, that the game is a little overwhelming.

Warmaster is a game I would really love to play more. Even though it doesn’t have that create your own army function, the game game itself is a blast to play! I just love the Command mechanics and the way combats and shooting are resolved. It is a fast, clean system, that has a lot of nuances about it. The cavalry are based short edge forward, basically guaranteeing that you cannot use the figures for any other system, which is unfortunate. The only other thing holding me back is the number of figures you need to play. With three stands per unit, you are painting a heck of a lot of figures… I don’t have that kind of time unfortunately. So sadly, Warmaster, despite it’s greatness, sees little to no play.

When all is said and done, the system that I play the most at the moment is Mighty Armies. This is partly due to me being on the playtest team, but also due to the fact it is a very flexible system (in terms of unit creation) but doesn’t get too far out of hand. The movement is simple and never slows down play. It uses a small area to play on and I own armies in several scales (10mm, 15mm and 28mm). It is extremely fun and fast to play without getting bogged down in rules debates. So taking everything into account, my favourite is Mighty Armies, Warmaster a very close second, Hott coming in third and then FR!3, a game I thought I would like the best, coming in last.

Thanks for slogging through this post, I hope you have found it useful.

– Ben.

For more information on these games, you can check out their most relevant websites by clicking on the game of your choice.

Hordes of the Things

Fantasy Rules! 3rd Edition

Mighty Armies

Warmaster





Song of Wind and Water review

17 09 2008

Well, I have been busy with the last week of school for Term 3, but have had a chance to paint up a good amount of figures. I will be updating with all the information, some photos and other tidbits probably on Friday (but hopefully earlier) So please check back later in the week (I love visitors!) Also, please don’t be shy in commenting, it’s great to know what people are up to. So if you are undertaking a similar project, or have some advice, or just want to say hi… go for it! 🙂 It would be great to hear from you!

But in the meantime, Andrea, from Ganesha Games has just released Song of Wind and Water, the second supplement to Song of Blades and Heroes. So since I’m a big fan, I wanted to have a go at writing a review, so here goes. 🙂

Song of Wind and Water review

Song of Wind and Water is the second supplement for Ganesha Game’s Song of Blades and Heroes (SoBH). Song of Blades and Heroes has only been on the gaming scene for a short while, but has quickly gained popularity. The activation of models, fast play style and the ability to use any models you own are three excellent explanations as to why it’s popularity has grown so fast.

This is a short review of the new supplement Song of Wind and Water (SWW). It is my first formal review, so please take that into account whilst reading this. J

I should first preface this review by making it clear that I was involved with the playtesting of this supplement, but I feel that I can still approach the review with an even hand.

A general overview of the supplement…

Song of Wind and Water introduces the forces of nature into you skirmish games. It has rules for weather conditions, new terrain, a slew of special abilities and a collection of creature/character rosters that are appropriate to the setting.

How is the book set out?

Song of Wind and Water is broken up into seven separate chapters, which are followed by a short FAQ section, the creature profiles and a summary sheet for the new options presented in SWW. There are some ink drawings throughout the book as well. Some of which I think are excellent. There are a couple however that suffer a little because they look stretched to fit the free space on the page. But really, these are minor complaints that don’t affect my opinion of the book at all. I think the layout of the book was thought out carefully, and is very easy to follow. The index at the start of the book is more than adequate to help you find what you are after quickly.

What’s in it exactly?

The first four chapters of the book address the four elements: Air, Earth, Fire and Water. For example, the chapter on Air introduces concepts such as weather, storms, heatwaves and lighting to the game. The section on Earth introduces no less than 22 new terrain types to use in your games. The fire section includes using Fire in your games (obviously!) and the section on Water includes things such as rivers, boats and waterfalls (among other things).

The options that these four chapters offer you is worth the price of admission alone ($8 for the PDF), but the book doesn’t stop there.

The fifth chapter establishes 19 new Special rules that you can add to your figures. These include simple things such as being able to ignore movement penalties when in certain types of terrain, to much more complex abilities such as Running Blow – which is one of my favourites as it allows you to basically do a hit and run attack in a straight line; great for representing things like ninjas (mutated reptile or otherwise), velociraptors and other fast or agile critters. If you have been playing SoBH for a while, you will be most pleased to know that the Sharpshooter ability is also included, giving your specialty ranged troops more definition.

Chapter six contains two special situation abilities that your troops can employ and chapter seven has two detailed scenarios to sink your teeth into. My favourite of the two was ‘Song of the Ancient Ones’ which was great fun to play.

Chapter seven has a mass of creature/character profiles to help you out if you don’t want to create your own stats straight off the bat. I was exceedingly pleased to see a whole page devoted to Frogfolk (a race which I find sadly lacking in today’s fantasy worlds… I mean come on, they’re frogs! J), but there are also Nymphs, Apemen, the Silva (plantmen), Pigsnout Orcs, Nemesis Goblins, Dinosaurs and a slew of monsters.

The content in SWW really adds to the depth of the game without complicating it or making it longer to play. Whilst reading through the game (and whilst playtesting it) I constantly found myself going “Ohh, well that’s heaps easier doing it that way” and “That’s a cool way to do that”. If you have grown to love Song of Blades and Heroes as I have, you would appreciate the hidden depth in a simple game. SWW provides a myriad of options to add to your games without ruining the original feel of the game.

In summary, Song of Wind and Water is a worthy supplement to an excellent game. If you enjoyed the original and/or Song of Gold and Darkness, then you will love this. If you’ve never played Song of Blades and Heroes before, why not give it a try? The base game is only $4 PDF. Song of Wind and Water is only $8 for the PDF.

You can pick them up (and other Ganesha Games) at www.songofblades.blogspot.com or

http://www.lulu.com/songofblades

If this review helped you at all, or you have some suggestions/comments to make it better, please feel free to leave a comment so that I can improve any further reviews that I post.

Thanks again,

– Ben.

PS. For all you Frog fans out there, if you are after frog miniatures you can find some awesome little guys in 28mm from Eureka Miniatures (which you can see in the Song of Blades section of this site and in 15mm you can get some from East Riding Miniatures (which you can see in the Mighty Armies section of this site… cheeky I know, but I love my frog miniatures!)